Blood Bowl free pc game full version download is a Fantasy Football game created by Jervis Johnson for the British games company Games Workshop (but now under the aegis of their Specialist Games division) as a parody of American Football.[1] The game was first released in 1987 and has been re-released in new editions since. Blood Bowl is set in an alternate version of the Warhammer Fantasy setting, populated by traditional fantasy elements such as human warriors, goblins, dwarfs, elves, orcs and trolls.
The most recent purchasable edition of the game contains a printed copy of Living Rulebook 1.0. However, the most up-to-date version of the game's rules is the Competition Rules Pack, which is available as a downloadable file from Games Workshop's website (formerly known as LRB6 or Living Rule Book 6.0).
Gameplay
Blood Bowl is a two-player, turn-based board game that typically uses 28 mm miniatures to represent a contest between two teams on a playing field. A board containing a grid overlay represents the field. Using dice, cards, and counters, the players attempt to score higher than each other by entering the opponent's end zone with a player who possesses the ball.
The "Blood" in Blood Bowl is represented by the violent actions available to players. Game play is based on a hybrid of American Football and Rugby. Players may attempt to injure or maim the opposition in order to make scoring easier by reducing the number of enemy players on the field.
The player races are drawn from the ranks of fantasy races and have characteristics that reflect the abilities of those races. Elves tend to be agile and good at scoring, while Dwarfs and Orcs are more suited to a grinding, physical style of play. Players are also divided up into positions suited to their role on the field, including Throwers, Catchers, and Linemen.
In league play, players gain additional skills and abilities based on their accumulation of experience points. Players face potential injury or even death on the field throughout their careers. Teams improve by the purchase of off-field staff such as cheerleaders, assistant coaches, and apothecaries
Rules
Teams consist of eleven to sixteen players, of which eleven are allowed on the pitch at any one time. Each player is represented by an appropriate miniature and has statistics and skills that dictate his or her effect on play. There are four player statistics:
* MA (Move Allowance) indicates how fast the player is.
* ST (Strength) indicates the player's basic fighting ability.
* AG (Agility) indicates how well the player handles the ball and evades opposing players.
* AV (Armor Value) indicates how difficult it is to injure the player.
In addition, players may have special skills that affect any number of circumstances in play. Some of the more commonly used skills are Block (for fighting), Dodge (for dodging out of an opponents tackle zone), Sure Hands (for picking up the ball), Pass (for throwing the ball), and Catch (for catching the ball). These skills are not necessary to perform their corresponding actions, but will give the player an advantage.
In his or her turn, a coach may have each player take one of the following actions:
* Move - Move the player through empty squares (opposing players may try to trip the moving player if he or she moves close to them).
* Block - Fight an adjacent opposing player who is standing.
In addition, the following four actions may be taken by one player per team turn:
* Blitz - Move and then Block an adjacent opposing player who is standing (or Block and then Move).
* Foul - Move and then foul an adjacent opposing player who is prone (or just foul an adjacent player who is prone).
* Pass - Move and then throw the ball (or just throw the ball).
* Hand-Off - Move and then give the ball to an adjacent player (or just give the ball to an adjacent player).
Some skills also allow for special player actions.
If a player action fails, the team turn ends immediately (with some minor exceptions). This defining game mechanic is called the turnover rule. The turnover rule makes every action tense for the coaches, and together with the four-minute rule (a team turn must be completed within four minutes) it can make the game very fast-paced. Some rules such as the eleven player limit may be broken as long as the opposing coach does not notice; other rules are strictly off-limits. (For example: Failing to move the re-roll counter in order to get a free re-roll
Teams
Each team represents one race (with lesser allies) typically equivalent to the armies in Warhammer Fantasy Battle. The game box supplies the coaches with players enough to field Human and Orc teams, which are also the teams recommended to newcomers for ease of learning.
The different races progress at different rates, so not all teams start at equal strength. Some become more dominant only after they accrue some experience. Certain teams, such as the Halflings and the Ogres, are designed to provide more of a challenge for experienced players due to their built-in weaknesses
Background
The Blood Bowl universe has its own fictional background story which establishes the tone and spirit of the game. Additional background exists to describe the demeanor and character of the Blood Bowl players with frequent reference to rule breaking and excessive violence in a lighthearted manner. The over-the-top nature of the game is reflected through the game's mechanics, including the use of stylized secret weapons, the ability for large teammates to throw small teammates down field (even while they possess the ball), as well as in-game effects like fans throwing rocks and injuring players prior to kickoff.
Blood Bowl includes numerous tongue in cheek references to real life products and companies. The deity overseeing Blood Bowl is Nuffle - a pun on the pronunciation of NFL. The game spoofs at least three real-world companies, including McDonald's (McMurty's), Budweiser (Bloodweiser), and Adidas (Orcidas). Many team names in the game's background are spoofs as well such as the Orcland Raiders (Oakland Raiders) and the Darkside Cowboys (Dallas Cowboys). Famous sporting personalities are parodied as well, with the most famous (and oldest) coach in Blood Bowl's background being Tomolandry the Undying (Tom Landry), and one of the most recently added stars being the Ogre thrower, Brick Far'th (Brett Favre).
With the advent of the 3rd edition, Blood Bowl moved closer to the traditional Warhammer Fantasy Battle world by changing the miniatures to look more similar to their Warhammer Fantasy Battle counterparts. Jervis Johnson, designer of the game, has admitted this was not the best direction for the game, and has since stated that the Blood Bowl world is similar to, but definitely not the same as, the Warhammer world.[2] Recent changes to the rules reflect this, and newer miniatures for the game look more sporty in nature
Minimum System requirements
OS: Windows XP (Service Pack 2), Windows Vista
Processor: Intel ? Pentium 2.4GHz / AthlonXP 2400
Memory: 1 GB (2 GB for Vista)
Video Card: 256 MB memory, compatible with DirectX ? 9.0s
Sound Card: compatible with DirectX ? 9.0c
Free space on your hard disk: 4 GB
Device control: Keyboard, Mouse
Minimum System Recommended
Operating system: Windows 2000/XP
Processor: Intel ? Pentium 2.4GHz / AthlonXP 2400
Memory: 1524 MB
Video Card: 256 MB memory, compatible with DirectX ? 9.0s
Sound: DirectX 9.0c-compatible sound card
Free space on your hard disk: 5 GB
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